Showing posts with label Role Playing Game. Show all posts
Showing posts with label Role Playing Game. Show all posts

Monday, November 1, 2010

The Last of the Frat Boys Posts... Probably.

I've gotten into the (maybe terrible, but the jury is still out) habit of sitting and reading (and reading, and reading) blogs when I come down to the basement to work. I only say that it's (maybe) terrible, because it means that I end up staying up until three (or five) some mornings... My time management skills could use some managing, I think.

Okay, so here's one of the things that has kept me up this week... I'm sure you all are tired of hearing about the artwork for "Frat Boys: Versus" (Due out in November from Hex Games). Well, I finally got the cover all purdy and colored.

Here it is without all the title and copyright graphics. I'm overall happy with how it turned out. I think if I had it to do all over again, I'd probably color the background characters a little more graphically with flat colors and cell-style shading, but that's really neither here nor there.

Here it is with the title and copyright logos added. I wanted to keep it pretty simple and collegiate.

Until next time, take care and be good!

Oh yeah, and DON'T FORGET TO VOTE!

Your friend,
Jeffrey

Monday, October 4, 2010

Archon 34 (Or My Weekend With Hex, Dice, and Video Game Geeks)

Okay, saying "Video Game Geeks" is a little misleading. While being a role-playing gamer and a video gamer are not mutually exclusive, neither are they necessarily the same thing. I really just wanted a clever title for once. Ha-ha-ha!

Archon 34 was a blast. I got to meet a lot of really cool people (Like Steve Dixon here, in his incredible Jek Porkins Costume) as well as hang out with some older friends. Archon is a science-fiction and fantasy convention that centers around the gaming aspect of the hobby. 3000(ish) gamers and fans take over a portion of the Saint Louis (This year it was West Port) area for the weekend and play games, talk, wear costumes and drink and dance. What's not to love?

Aside from the gaming aspects of the convention, there is also an art show, providing an opportunity to showcase some really fantastic artwork, as well as maybe sell some of it.

This is the reason I missed two posts last week. I was proud of myself for working ahead (and am glad for the head start it gave me) but still ended up scrambling on Wednesday and Thursday to finish getting everything together. I'm really pleased with the spread of work that I was able to present, but think that next year I'll try to have more color images to show. Hopefully next year they'll have the artists alley again as well, and I'll get a table to talk to interested peoples from behind. And maybe sell a thing or two as well.

And finally there were the guys from Hex games. Had a great time hanging out with them and playing their games. I got to sit as a panelist on a couple of their panels (World Building, and Magic: You're doing it wrong) which was both fun and informative. I'm excited about some of the upcoming projects we discussed for the upcoming year as well.

So. To sum up. Archon 34 was great. The Art Show looked really good, and while I didn't sell anything directly through it I am glad that I did it and hope that the publicity will send some work my way. Made some new friends and contacts, as well as got to see some old ones. Oh yeah, and got to play some AWESOME games by the guys at Hex using the QAGS system, available at hexgames.com as well as DriveThruRPG.com. Go buy and play them today, and have some fun yourselves!

Who needs high school reunions anyway?
Until next time, take care and be good!
Your friend
Jeffrey

Monday, September 20, 2010

Some interiors for Frat Boys -VS- coming soon from Hex Games


The Guys at Hex are so good about letting me decide what I'm going to illustrate. Usually there are some guidelines or ideas for what they are looking for, but I feel very fortunate that they trust me enough to say basically "Here's the text, draw something cool."

My only direction was that they wanted a feeling of the setting, and maybe a party at the frat house. I decided to do the drawings based on frat boy archetypes (Jock, Nerd, Outsider, Party Animal, and Ringleader), showing bits of frat life (the partys, the house, the trash... the potential for adventure) as small back grounds.

Here's the Jock, and the Nerd interior illustrations.

Wednesday, September 8, 2010

West Canaan Wizards Cover Art

I have been busy...

For those of you that don't know, I recently left my full time job to be a stay at home dad, and freelancer. While so much of what that entails is just as wonderful as it sounds, I find myself cramming work into all the little nooks and crannies of my free time. As you might guess, this is tiring, and leaves little time for blogging (or even a pipe and a pint of Guinness). Things are settling though. The girls are both good kids (they make my life easier and richer than perhaps I deserve) and Abby still goes to school two days a week, so as I begin to get a grip on the schedule things will get calm again.

So. The good side of being busy, is that there's some new work to show you all! This one is for the O.G.R.E.s (Organization of Gamers and Roleplaying Enthusiasts) and their game "West Canaan Wizards". Basically it was described to me as "Harry Potter" meets "Varsity Blues". It was a lot of fun to work on, and it allowed me to try out some new things. I feel like each one is better than the last one, so I'm very happy with the progress things are making. I have all the process work as well, so hopefully later this week I can post that and talk a little more.

I also have a couple of new "Daily Life" Drawings in the works, but unfortunately they tend to fall to the bottom of the pile. Hopefully I can get one of them out soon too.
Until Next time, take care and be good.
Your friend,
Jeffrey

Sunday, May 16, 2010

Latest Cover for Hex

Wow. Can you believe May's half over already? The first two weeks of the new month have been hectic, to say the least. We repainted the kitchen (and are getting ready to put in a new counter and some new cabinets), Olivia was born, Abby and I got sick, Olivia got her first cold (poor thing, but she's taking it like a trooper), and I got some more work from the guys over at hex that I'm really excited about. Tonite's going to be a short post, because I'm diligently working on a cover and interior, but I thought I'd share the last cover I did for them. It was for a game called "The Pytheas Club", and is set in Victorian England. The story revolves around a British gentleman adventurers club, and the exploration, intrigue and espionage that goes into expanding the British empire.
The pencils...
Inks...
and the final cover. I also did the logo and cover layout.

If you haven't bought it yet, you can pick up the electronic version at Drivethru RPG, and if you have picked it up, go ahead and do it again! Seriously, though... the game is a really good and interesting read, and totally worth it.

Until next time, take care and be good!
Your friend,
Jeffrey

Sunday, February 28, 2010

Interior Illustrations for Hex Games' "Waxmans Warriors"

As the babies due date gets closer, the weeks just seem to go faster... Whew, they're exhausting too, LOL! So, the week flew by and I managed to miss all three of my posts, but I got some other stuff done, and am ready to hit you all with some new stories this week... so I'm not going to apologize.

Last week, I talked a little bit about the cover art, and the general idea of the game. Like I said, it's satirizing the religious tracts of Jack Chick and offering a sort of commentary on that world view. While it can be tempting to dismiss much of this dialogue as juvenile, with some very generalized statements taking easy pot-shots at a... Let's dial this back a bit, before I get myself in trouble. I realize that this can be a sensitive subject, so I've been hesitant about even posting and talking about it. I am going to talk about some of the things that I thought about while I was working on them though, because I feel like that stuff is an important part of this process.

This first drawing is the kingdom of heaven. My brief described it as "...a large, clean city with streets paved of gold and an eclectic mix of breathtaking architecture and numerous public plazas and parks. A clear, pure river flows through the center of the kingdom from its source near a golden palace on a hill in the city’s center." Going on to describe some of the other landmarks in heaven. I chose to illustrate the Tree of life against a backdrop of the City and Golden palace.

Often while I'm drawing, I'll write notes to myself in the margins of my workspace. I had this idea that I would put a paved walkway circling the tree of life. In the margins I wrote "What kind of (insert explitif here) would put a sidewalk around the tree of life?!" For me, this is more of a comment on the culture I live in than on anything else. It seems like a terribly arrogant thing to do. I concede that this kind of thing makes nature easier to enjoy, and probably makes it possible for people who otherwise would not be able to. As I am writing this, I'm thinking of other examples of things I enjoy that should by rights be put into this category (the zoo, the botanical gardens... ) Wow. This is turning into another terrible post, where I look like an idiot that didn't think things trough very well! Ha-ha-ha!

This second drawing is of hell. Hell has always seemed like a disjointed set of ideas that are put together in discord. Maybe that's part of why we remember our bad dreams more than our good ones. Things that are off-kilter and discordant, seem to resonate more in our brains and are... scary. I think we tend to like and gravitate towards order. So, silly as I always thought Bosch was in art history, perhaps he was on the right track.

These two illustrations were basically conceived at the same time. I wanted the heaven drawing to be vertical and tall. Light and airy... tranquil, and framed by clouds. Hell was to be horizontal and heavy. Framed by flames and darkness. Jumbled and chaotic. The central elements of the hell illustration are the lake of fire and the heavenly monorail. This is the real impetus of the thoughts of arrogance and ego-centrism. The idea is that there is a monorail tour of hell for the residents of heaven. Like a tour of a third-world country where you see the highlights on the surface and get an idea of how horrible things may be, but then get to go home to a comfortable life.

It's all just thoughts, and the start of a line of questions about my values and beliefs. I hope I didn't come off too... something bad. Ha-ha-ha!

Until next time, take care and be good.
Your friend
Jeffrey

Sunday, February 21, 2010

More work for Hex Games: Waxmans Warriors


Hi! I hope everybody had a good week. Mine was long, and a little tiring and frustrating. Tomorrow starts a new one though, with new possibilities. Looking forward to that.

This week, I have the cover image that I did for another game by the guys at Hex, "Waxmans Warriors". It's a satirical adventure based on the cartoon religious tracts of Jack Chick. I read a lot of these during the research phase of this project, and was really struck by how... mean they are. That's really neither here nor there, just an observation.

So, here are three images. The first is the pencils that I sent to Steve Johnson over at Hex for initial approval. The character is "Giant Glowing Jesus", a 25 foot tall robot Jesus that guards the gates of heaven. His character would be played by Viggo Mortensen if they ever made a movie of "Waxmans Warriors". Steve's only suggestion was that I add in St. Hubbins, the patron saint of quality footwear, to give a sense of scale.
...So I did. The next step is inking. Pretty straight-forward line work inking. I've been looking at some stuff on the interweb, trying to expand my inking repertoire, and have found a couple of things that I'm going to try out on the next project.
The final step was to take it all into photoshop and color it up! I'm really pretty happy with how the clouds came out.

Until next time, take care and be good!
Your friend,
Jeffrey